Trans-Participation in the Infosphere

This is the full version of the paper Joseph Dunne-Howrie gave at the DocPerform 3: Postdigital Symposium on May 16th 2019

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I recently gave a paper where I criticized those immersive performances that denude participants of their critical agency by turning them into dramaturgical content to be managed. It is my intention in this paper to address another side of the immersive story by focusing on the relationship between identity and history as it relates to audience participation in the context of the infosphere. Luciano Floridi describes the infosphere as a space of pervasive connectivity where anything can be connected to anything. The binaries between the off- and online worlds collapse to produce onlife, the merging of the digital and physical realities. In this way, the infosphere is an evolution of the cyberspace imaginary in its distillation of real and virtual realities into informational entities.

‘The cyborg [is] not…only a hybrid of organic, biological and non-organic forms, but [is] a creature able to bridge the gap between the real and representation, between social reality and fiction’

(Giannachi, 2004, p.46)

The infosphere intersects with discourses of post humanism in its framing of the human as part of a bio-technological interactive system. Developments in cybernetics, AI and the mapping of the human genome may well presage the next stage of our evolution, but even as a potential of humanity, bio-technology represents an imaginary of interrelations between organic and machine entities that embody the contemporary experience of the postdigital world. Gabriella Giannachi tells us in the quote above that the figure of the cyborg has always represented a real entity and a narrative construction of humanity.

‘The infosphere will not be a virtual environment supported by a genuinely “material” world. Rather, it will be the world itself that will be increasingly understood informationally, as an expression of the infosphere.’

(Floridi, 2014, p.50)

A key point of differentiation between the infosphere and conventional understandings of virtual reality – which have been significantly influenced by works of fiction, such The Matrix as William Gibson’s novel Neuromancer – is a bio-techno form of interactivity without the presence of a technological interface. Humans in the infosphere are informational organisms – what Floridi calls ‘inforgs’ – whose identity is consciously being constituted and re-constituted through pervasive connectivity.

Medial boundaries collapse in the infosphere. Sarah Bay-Cheng believes we have reached the point where terms such as hypermedia, intermedia and mixed media no longer sufficiently express the postdigital world we live in. She argues that we need a form of performance analysis which assumes ‘all media are always already activated in every cultural object’ (Bay-Cheng 2018).

Trans- encapsulates the bio-techno experience of the postdigital in its framing of identity as a state of hyphenations across mediums. Analysing audience participation with reference to the infosphere allows me to frame immersive performance as communication networks where identities are constructed in collaboration with others.

My point of departure in using the prefix trans- to encapsulate this form of participation comes from Amelia Jones who argues it denotes an emergent state of connections that never settle into a fixed or immutable form (2016). Trans- also expresses a form of knowing that is contingent on participating within expansive communication networks. Trans- treats audience participation as a method of discursive communal thinking as the first step toward political action in the real world within a performative informational environment.

To illustrate this argument I will be discussing two pieces I saw in 2017: Operation Black Antler by Blast Theory and Hydrocracker and One Day, Maybe by dreamthinkspeak. Each piece represents different facets of trans-participation.

In One Day, Maybe, participants’ experience versions of globalised democratic freedom in South Korea from the perspective of the protestors who were killed during the Gwangju uprising in May 1980. One way we participate in the infosphere is through the creation and dissemination of documents. Documents implicate us in a distributed process of knowledge production. I am interested in exploring how the presence of real historical documents in One Day, Maybe produces fictionalised versions of South Korean democratic freedom and intersects with discourses of post-truth reality.

Operation Black Antler tackles the subjects of far right extremism, identity politics, terrorism and state surveillance. Trans-participation in Operation Black Antler has an explicit political imperative by inviting audiences to play a police officer and go undercover to infiltrate a far right group, the National Resistance. The layered identities participants construct with actors and other participants over the course of the performance merges their real selves with fictional identities. In this way, trans-participation in Operation Black Antler resonates with Hannah Arendt’s argument that the imagination has a vital political utility in that it allows us to think discursively, which is to say we make alternative versions of the real world present in the imagination in order to seed the potential of creating new futures through our actions in the present (1981, p.77).

dreamthinspeak’s artistic director Tristan Sharps was inspired to make One Day, Maybe whilst walking through the new retail complexes in Gwangju. He started to think how the ghosts of 1980 would feel about the state of democracy in South Korea if they were alive to see it now. His explicit intention was to avoid creating an historical record of the massacre by allowing the audience to reflect on our globalised world from the perspectives of the dead as a way of exploring how mass consumption constitutes an expression of democratic freedom.

The performance was staged in an anonymous office block in Hull. Upon arrival, the audience were greeted by a team of corporate figures from the Kasang Corporation. Kasang were the selling us the future, which was rendered in a virtual retail environment where we purchased products via the screens installed in the walls. The word ‘kasang’ derives from a Korean word meaning virtual or unreal. In One Day, Maybe it encapsulated the virtuality of democratic freedom and the virtual presence the ghosts of the protestors possess in South Korea’s history. The products being sold to participants were not ‘real’ in the sense we could actually eat the food we bought from the supermarket, but they were no more fictitious than the images we see on Amazon. We can see a similar process operating through the intense mediation of politics. The internet transforms national narratives into an immersive experience we sense but feel we cannot meaningfully participate in. Conversely, when framed as virtual entities, the ghosts of May 1980 attain a more tangible, even domestic, and real presence when contrasted with their commemoration in historical records. The ghosts acted as an imaginative lens for participants to explore how freedom is practiced in liberal free market societies.

The postdigital real was experienced most acutely during a game participants played in a maze. Each of us were given a tablet displaying our location in real time. The aim of the game was to complete the maze and avoid the guards who were represented by red dots on the screen. The tablet directed us to nodes in the maze where electronic documents became unlocked. These documents, the Cherokee files, were real communiques between the Korean Special Forces and the US government, who at that time had operational control over the Korean army. The files disprove the US government’s repeated claims that they did not know the military had been instructed to crush the uprising. Indeed, the Cherokee Files indicate the US gave them tacit approval.

Accessing this history within the fictional world of One Day, Maybe represented the process by which we discover and access information in the infosphere. Documents scaffold social relations within communication networks. The immersive world of One Day, Maybe incubated this process by embedding the Cherokee files in the space for us to discover and interpret, but no explicit narrative was present to make sense of the information we received. Indeed, there was little time to read them, but the bits of information we gleaned made us aware of a hidden layer of information within the mise en scène. The technology enabled participants to access a past that continues to be denied by many South Korean politicians.

The Kasang Corporation began to melt away as we progressed through the maze. The maze acted as a portal into the past by leading us to the Gwangju police station of 1980. Korean Special Forces officers lined us up in a car park and marched us into cells to perform a dance for the dead. The movements of the actors were eerily slow. They spoke in quite voices and rarely made eye contact with us. The overall effect was to render the 1980 police station a spatial echo of the real site and the Gwangju uprising. Participation became trans-ed in One Day, Maybe through the performative connections that were established between the spirit of contemporary South Korea and the events of May 1980. What emerged was a space where conflicting national narratives became presence as a network where participants experienced the ideas before they were able to intellectually articulate them.

This sensibility resonates with concerns around so-called post-truth politics. Much critical commentary focuses on the difficulty of establishing consensus perspectives of reality in the immersive information environment of the infosphere. In its broadest sense, post-truth describes an ultra-relativist political discourse where we are free to shape reality and be whoever we wish to be. Holocaust historian Deborah Lipstadt warns that when opinions are of considered equally valid than the documentary record, then ‘[n]o fact, no event, and no aspect of history has any fixed meaning or content. Any truth can be retold. Any fact can be recast. There is no ultimate historical reality’ (2016: 23). However, the importance of individual perspectives in establishing historical reality should not be disregarded out of hand. Richard J. Evans shows us in his book In Defence of History that cliometrics, a short-lived attempt to produce a purely objective historiography using raw data instead of the historian’s narrative, were a failure because the historian’s voice was absent. The historian is an agent in the formulation of national memory.

‘The language of historical documents is never transparent, and historians have long been aware they cannot simply gaze through it to the historical reality behind’

(Evans, 2018, p.104)

When we consider this quote in the context of One Day, Maybe, we can see that historical reality emerges as a series of interactions between participants, documents, actors and space. The history of the Gwangju uprising is thus trans-ed by becoming actively hyphenated to present day South Korea; not just as an event to be remembered, but as an idea of democratic freedom to be challenged.

Operation Black Antler was inspired by the increasing powers afforded to the security services through the Investigatory Powers Act, colloquially known as the snooper’s charter. Artistic director of Hydrocracker Jem Wall told me that he felt there was too much soft thinking on the left and on the right when it comes to the corrosive effect surveillance culture has on democratic freedoms.

‘Surveillance is no longer merely something external that impinges on “our lives”. It is also something that everyday citizens comply with – willingly and wittingly or not – negotiate, resist, engage with and, in novel ways, even initiate and desire. From being an institutional aspect of modernity or a technologically enhanced mode of social discipline or control, surveillance is not internalized in new ways. It informs everyday reflections on how things are, and the repertoire of everyday practices’

(Lyon, 2018, p.9)

David Lyon argues the Big Brother imaginary of surveillance is outdated in the age of pervasive information. Unlike the people of Oceania, modern surveillance is sustained by our active participation. We voluntarily produce and disseminate information online, thereby turning surveillance into a fluid form of control. The imbrication of surveillance into everyday reality allows us to monitor the activities of others whilst willingly becoming objects of surveillance. But the pervasive quality of modern communication makes it impossible to see as a phenomenon distinct from all other social activities. Operation Black Antler acted as an incubator of surveillance culture so participants could critically reflect on its consequences for political freedoms.

Participants enter Operation Black Antler when they receive a text message instructing them to go to a safe house to meet their handler. We were briefed that the security services were concerned about a new anti-Islamic group, National Resistance. Our mission was to gather intelligence on the group’s activities and decide if they warranted deep dive surveillance.  We were told this allowed the security services to access the most intimate details of their lives without a police warrant. The main action occurred in a pub where the National Resistance were having a party. Over the course of an hour I played a figure who I felt would attract far right sympathies. Unemployed, lonely, despondent, a man who felt his culture was being destroyed by immigration and was eager to meet like-minded people.

Operation Black Antler is structured like a game in that participants must navigate certain obstacles in order to meet the leaders of the group. The actors invite participants to share their political beliefs. Only by conforming to the group’s ideology will they be able to access the necessary information. Participants came together after an hour to decide if a deep dive surveillance operation should be launched.

‘By learning a new language, a person requires a new way of knowing reality and of passing that knowledge on to others…All languages complement each other in achieving the widest, most complete knowledge of what is real’.

‘The liberated spectator, as a whole person, launches into action. No matter that the action is fictional; what matters is that it is action!’

(Boal, 2000, pp.121-122)

The language of the National Resistance was easy to grasp, particularly at a time when ethno-nationalist politics are in the ascendency in Europe and North America.  These lines from Augusto Boal’s Theatre of the Oppressed emphasizes his interest in theatre as a space of knowledge exchange. As nodes in a surveillance network, participants interact with the National Resistance in order to gain information. But this identity is always doubled with their real selves and resonates with the process of identity construction we undertake in the infosphere. This doubling effect is an important aspect of trans-participation because it allows the identities we perform in performance to become rehearsals of our identities outside the performance space. The political affiliations we perform online are not wholly fictional versions of our real selves. The micro-narratives of the selves that we construct online change our social selves and how we see each other.

‘You may no longer lie so easily about who you are, when hundreds of millions of people are watching. But you may certainly try your best to show them who you may reasonably be, or wish to become, and that will tell a different story about you that, in the long run, will affect who you are, both online and offline.’

(Floridi, 2014, p.64)

In Boal’s terms, trans-participation constitutes political action because it liberates the spectator from pure critical reflection into a subject who can effectuate change in the real world. But action must be informed by judgement, a faculty of mental reasoning that Hannah Arendt argues can only exist in the mind. Spectating is a vital part of judgement for Arendt. She states that the spectator is able to see the whole spectacle and judge it in its entirety, unlike the actor who is a component of the spectacle and is thus unable to determine its truth (Arendt, 1981, p.94). A crucial aspect of Arendtian judgement to grasp is that it is an action executed by an enlarged mentality. Trans-participation is a public thinking event where audiences collectively imagine experience living in postdigital reality in immersive performances.

References

Arendt, H. (1981) The Life of the Mind. London: Harcourt

Bay-Cheng, S. (2016) ‘Postmedia Performance’, Contemporary Theatre Review, [online] 26(2), https://www.contemporarytheatrereview.org/2016/postmedia-performance/, accessed 21 February 2019

Boal, A. (2000) Theater of the Oppressed. London: Pluto Press

Evans, R.J. (2018) In Defence of History. London: Granta

Floridi, L. (2014) The 4th Revolution: How the Infosphere is Reshaping Human Reality. Oxford: Oxford University Press

Giannachi, G. (2004) Virtual Theatres: An Introduction. New York: Routledge

Jones, A. (2016) ‘Introduction’ in Performance Research: Trans-ing Performance, 21:5. 2016, pp.1-11

Lipstadt, D. (2016) Denying the Holocaust: The Growing Assault on Truth and Memory. London: Penguin

Lyon, D. (2018) The Culture of Surveillance: Watching as a Way of Life. Cambridge: Polity Press

 

Review of DocPerform 3: Postdigital

Thank you to David Bawden for taking notes during the sessions!

Temporary Poster

Over 50 participants took part in the third Documenting Performance symposium, held at City, University of London, on 16th May 2019, hosted by CityLIS, the Department of Library & Information Science. DocPerform is a part of the wider CityLIS project examining The Future of Documents.

The introductory session was opened by Sarah Rubidge, Professor Emerita at the University of Chichester, and long-standing member of the DocPerform team, who set the day into context. From the first symposium which focused mainly on conventional records of performance in libraries and archives, DocPerform has moved to deal more and more with the digital realm. This matches the changes in performance itself, which, from the 1980s onwards, has moved beyond the stage into other spaces, including the digital. In turn this leads to a number of questions;

– how do we document temporal media?
– how do we document improvised performances?
– how do we document performance systems and installations, especially immersive installations?
– how do we document processes?
– how do we document and preserve digital works, which are already disappearing as systems and software become obsolete?

Solving these problems requires research, not just applying existing archival methods.

The keynote presentation, The experience parlour, was given by Lyn Robinson from CityLIS, who reminded participants that the perspective of DocPerform is from that of library and information science, the remit of which is keeping the record of humankind. It is inspired in one way by Bruce Shuman’s vision of thirty years ago of a library as an experience parlour or experiencybrary, which would store immersive experiences which could be accessed by the library’s patrons. Virtual and augmented reality technologies, which now offer the prospect of an unreal reality, seem to offer the prospect of making Shuman’s vision a practical proposition. In order to bring this about, we will need to fully understand the nature of these new forms of documents, in order to be able to describe and use them properly. This will require extensive research, rooted in the concepts of document theory as originally outlined by Paul Otlet and Susanne Briet.

The first full session, devoted to Technologies, had four speakers.

Mark Underwood, an experienced sound designer now undertaking a PhD at the University of Surry, gave a presentation Exploring the extent to which sound design enhances temporal and somatic user experiences in mixed reality environments. This examined how intelligent sound design can help make such experiences as immersive as possible, with immersion understood as a deep mental involvement. Immersion has both psychological and sensory aspects. The former can be attained, for example by reading a book, while the latter is the aspect of immersion enhanced by sound. Mark showed, by playing a film clip with and without sound, that when sound is absent we may notice visual inputs more clearly; more sensory input is not, in itself, an advantage, it has to be carefully designed. By implication, this will influence the impact of documented experiences.

Hansjörg Schmidt and Nick Hunt described their interactive installation Traces, an aspect of their wider Library of Light project at Rose Bruford College, which is developing repository for lighting practices in various creative disciplines. Traces allows light effects to be recorded with a camera or smart phone, enabling an investigation of the relation between the ways we experience light, and the ways we can record and document it. The installation was made available in a separate room for participants to experience during the day.

https://performinglightblog.wordpress.com/schedule/traces/

The presentation by Tom Ensom and Jack McConchie, curators at the Tate galleries, Preserving virtual reality artworks, outlined the potential, and the challenges, of documenting digital installation artworks which employ virtual reality (VR), and which offer immersive and multi-sensory experiences. VR engines such as Unity, Source, Unreal Engine and CryEngine, originally developed for videogame development, can be used for this purpose. There remain considerable practical difficulties, not least cost and effort of collaborating with the VR industry. At a minimum, however, to stand the best chance of preserving such works, we can, and should:

  • start collecting now
  • create and archive a disk image of the running artwork
  • gather and create documentation that shows how to do this
  • create and archive a disk image of the production materials in a software environment in which they can be accessed
  • monitor the evolution of technologies, to identify problems and opportunities.

Joseph Dunne-Howrie, from CityLIS, gave a presentation on Trans-participation in the infosphere. Luciano Floridi’s concept of the infosphere, the contemporary digital information environment, is taken as a framework . The production and dissemination of media acts as the infrastructure of the infosphere, replicating our presence across platforms and communication networks. Audience participation in the infosphere and the condition of onlife, where the physical and virtual worlds fuse seamlessly, provides new forms of interaction and identity, as evidenced by examples from immersive theatre.

The second session, entitled Transcience, also featured four presentations.

Clarice Hilton, giving a presentation of behalf of herself and her fellow VR researcher Shivani Hassard, discussed Frictional forces in creating the effect of presence in immersive experiences. Presence in virtual reality is promoted by the effective illusions of place (creating the belief that we are somewhere we are not) and of plausibility (creating the belief that was is happening is natural and sensible). A contribution to plausibility is given by providing the sense of friction in VR experiences, making such experiences involve actual physical effort, so reinforcing the physicality of the actual body.

Piotr Woycicki from Aberystwyth University presented AR remediation/documentation of Our Lady of Shadows, an example of an augmented reality space which is at the same time enclosed but also open to the outside world. The work is an AR adaption of a radio play, giving a reimagining of Tennyson’s poem The Lady of Shalott. The discussion of this presentation led to the idea that, although we may think of audience interaction as a feature of modern and novel formats, it may be that radio drama allows audiences to be active participants [Tim Crook, Radio Drama, London: Routledge, 1999].

Harry Robert Wilson, Digital Thinker in Residence, for the National Theatre of Scotland, gave a presentation on Immersive media and the multi-modal document in PaR. This reflected on the documentation of immersive media in light of the definitions of document and documentation given by Angela Piccini and Caroline Rye [Of fevered archives and the quest for total documentation, in L. Allegue et al. (eds.) Practice-as-Research in performance and screen. London: Palgrave Macmillam, 2009), 34-39]. There are two distinctive features of VR documentation of performance. It puts the audience, in a sense, inside the document; and it integrates other forms of document, such as video, photographs, text, sound, and set design. However, it would wise not to claim uncritical and absolute “immersion” or “presence” from any currently feasible VR documents.

Sarah Rubidge presented an interactive artwork of which she was co-creator, Sensuous Geographies, a performative sound and video installation. Now that artwork itself is no longer active, would it be feasible to recreate the experience in VR? The presentation raised many questions about how to translate an experience in physical reality into virtual reality, while capturing sufficient of the essence of the experience to say that the VR version was, in some sense, the same. These questions are fundamental to the documentation of any interactive performance of artwork, and more broadly to new forms of digital document. See: Sensuous Geographies

The closing session was devoted to Structures and Interfaces.

A third CityLIS speaker, Deborah Lee, discussed Documenting interactivity and post-digital performances: exploring the application of data models and standards for augmented reality performance. This presentation examined the limitations of the standard library metadata models for describing performance documentation. The essential problem is that performance does not fit well into the bibliographic world described by standards such as the Functional Requirements for Bibliographic Records (FRBR) and the Library Reference Model (LRM). These models assume that there is a single creator of a work, and hence cannot adequately describe interactive or participatory works. Indeed, they do not cope well with works defined in space and time; they are fine for recording the text of a play, for example, but not a single performance. Nor do they recognise AR and VR among their defined media types. These problems had been noted a while ago, before experience had been gained in the used for FRBR and its associated standards [D. Miller and P. Le Boeuf, “Such stuff as dreams are made on”: how does FRBR fit performing arts? Cataloguing and Classification Quarterly, 39(3-4), 151-178]. Discussion of this presentation suggested that these were philosophical issues, of fundamental importance in keeping records of performance documentation. In turn, documenting performance is a good test bed for examining the issues which will arise with other new forms of document.

To close the day, the True Heart theatre company presented The Genie is out of the bottle: who’s got a story to tell? Taking comments from members of the audience on their impressions and experiences of the day, they presented them as Playback Theatre – short improvised performances interpreting and representing experiences – without any of the digital or technological means discussed throughout the day.

Installations and performances were available to the participants throughout the day. Apart from Traces, already mentioned, the Itinerant Poetry Library opened, and Rebecca McCutcheon’s virtual reality performances Affective bodies in dynamic spaces: documenting site-specific theatre practice were made available for participants to experience.

Further information about the symposium is available on the website. The full papers will appear in a special issue of Proceedings from the Document Academy.